Why Games as a Largesse Will Kill Video Games
Video games have been around for quite some time. They are many people’s préférée past time, and even a way to earn money. Playing video games quickly turned from a passe-temps into a job, especially when video and en public streaming platforms such as YouTube and Twitch emerged. Through these platforms, many people picked up their controllers in hopes of becoming the next gamer who makes millions doing what they love. As more people play games, games developers need to dish out better and more up-to-date products Even if these products aren’t the best, they ultimately do it for the money, parce que this is a négoce.
When video games first came out they were an incredible feat and all were spécial in their own way Although they didn’t allure that great in the 80s and 90s they offered something that many games today don’t. And some of that is quality. Over the past 5 years video games have started to become more of a largesse than an actual piece of entertainment. Gradually top triple A developers began to include microtransactions in their games, very different from DLC (downloadable béat). DLC has always been an colonialisme or more added béat to make the game more playable, leaving gamers more entertained and wanting more. The problem lies with video games that try to sell pieces of their game that should be free or unlocked by playing the game instead of just playing the heroes or items unlocked with a credit card number. This has recently become a common practice and has raised many issues, with many countries even considering it “loot box” gambling, which it actually is. Loot boxes in video games are when a player uses either in-game currency or real currency to obtain a random de même or a random set of items. Now the value of these items is based on a scale, some players will get rarer or higher quality items than others just based on the odds. It is mainly aimed at young gamers who are more naive and willing to spend as much money as there is in the game to make themselves allure réfrigérateur or play better. All just get ahead of the curve.
This practice is extremely dangerous not only parce que it promotes gambling to children, but parce que it can be highly addictive. There are many cases where people spend thousands of dollars just to get one de même or to strengthen their character or team. Obviously, the developers don’t care, parce que it’s more money for them, but they never see what it can do to a person’s livelihood and even their family.
The droite reason these practices are implemented is for developers to continue making money after the game is released. Microtransactions based on statistics are more holistic than games, and these bonshommes of game series are released on an annual basis with little or no changes to the actual video game. It’s extremely incompréhensible to find an entire game on a rideau or marketplace that doesn’t offer microtransactions, even if they don’t affect gameplay, which is a aîné problem.
If developers want to entertain gamers and invest in their video games, they should make quality games instead of making games that are just loaded with microtransactions. The games as a largesse trend is slowly killing the quality of video games. Sooner or later people won’t even be allowed to fully own the game, everything will just be a rental, but the player will still have to buy a thesaurus to play the rental and then pay the rental to play the game that isn’t even theirs. See how crazy it looks!? The only way this will slogan is if the player chooses to slogan.
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